Story Character System
System

BASIC COMMANDS


DESCRIPTIONS OF BASIC COMMANDS


NAME
COMMAND REMARKS
Big Jump Push joystick downward briefly, then upward
or During a Dash, push the joystick
A high jump of a long distance.
Medium Jump Push joystick downward briefly, then upward
or During a Dash, push the joystick
A low-height jump of a long distance.
Small Jump Push the joystick upward briefly. Low jump of a short distance.
Dash (run) Tap the joystick twice (forward). Keep the joystick depressed to continue running.
Back Dash Tap the joystick twice (backward). Tap joystick back to hop backward.
Razz Push the START button. Increases foe's Power Gauge.


SPECIAL COMMANDS


NAME
COMMAND REMARKS
Normal Change Push B & C or C & D buttons simultaneously (Possible only when the Change Sign lights up) Change with backup characters in waiting state.
Change Attack Push + the B & C or C & D buttons simultaneously (Possible only when the Change Sign is illuminated) Change with backup characters in waiting state while making an attack. (Uses up 1 Power Gauge.)
Emergency Evasion Enter or + A & B buttons simultaneously Move forward or backward evading an attack. (Moves characters forward when joystick is not used.)
Guard-Cancel Blowout Attack Push the C & D buttons simultaneously while guarding An attack that unfreezes the guard and knocks the opponent back. (Uses up 1 Power Gauge.)
Fall Breaker Push A & B simultaneously when your characters hit the ground. Keeps player characters from being knocked down and puts them in a standing position.
Normal Body Toss Near opponent, enter or + C or D Normal body tosses are basically one type and a forward and backward throw are determined by buttons. No pose is made when the move fails.
Body Toss Escape Enter or + C or D the moment when tossed (Succeeds when you push the same combination as your opponent) Pushing the same button as the attacker means the escape succeeds.
* All commands are for characters moving from right to left.


NEW SYSTEM

Change Team Members As You Please, Even During Matches, with "Multi-Shift"!
If the Change Sign above the Power Gauge lights up during matches, you can substitute team members anytime you want!
Push the "B & C" buttons or the "C & D" buttons simultaneously to substitute battling characters with waiting characters.
And with a stock of Power Gauges, enter " + B & C buttons simultaneously" or " + C & D buttons simultaneously" to change characters while attacking opponents (uses up 1 Power Gauge)!!!

"Tactical Leader System" Decides Your TeamÕs Destiny!
Choose 1 leader character out of the 3 characters you pick in Member Select!
The leader character is different from other characters and you can use the especially mighty "Super Special Leader Move", more powerful than Super Special Moves!
Does the use of the Leader Character hold the fate of the match?! Duh!
*Each character comes with their own special "Super Special Leader Move."

 Rounds Are History - The Match Goes On Even If Your Buddies Bite The Pavement!
Matches are one-fall, 3-on-3 team battles that go on until all team members are beaten!
There's no fresh start like there was before when a character's knocked out.
And each time a team member's defeated during a match, your maximum stock of Power Gauges increases by one.
Should time run out, the match is decided by the remaining amount of life energy of the surviving members!!!


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THE KING OF FIGHTERS 2003